
TAG DOWN
A downloadable game for Windows
Description
Tag Down (also known as TagDown) is a motion-driven action game of Tag.
Your goal is to race and play tag with the Ghost while your sanity is draining. You need to navigate through the corridors of the haunted realm, build momentum combo, find cash, buy cigarettes to keep you sane and then win against the Ghost.
Now go and TAG her!
Made in 4 days for GMTK Game Jam 2026.
GitHub Repository - https://github.com/AweGuider/GMTK-2026/
Story
Statement 5702 regarding an odd elevator repair case in the Grand Hotel in Munich:
17:00 - Received a stuck elevator complaint from the Grand Hotel, moving there.
17:43 - The elevator seems to be functioning fine, nobody is inside. Likely the stop was caused by a brief power outage. Entering the cabin to test.
23:13 - The cause of malfunction appears to be an evil ghost girl who is forcing me to play tag with her until I win. It's been hours and this place is not RIGHT. IT'S JUST NOT RIGHT!!!
The elevator can go down, but every floor is the same but ... WORSE ... somehow. Are the walls closing on me? Did this potted plant just wink at me?? Or am I just losing my sanity??? I really need a smoke...
And the thing that bothers me the most in all that are the cigarette prices! 3 marks for a cigarette?!? How is this legal? Bloody capitalists will be the end of me, mark my words...
End of entry
What is Counting Down?
- Sanity
- Floors
- Cigarettes
- Tags
- Ghost is counting down during hunts
- Amount of items on the floor
- FPS!!! (joke, we actually optimized it) 😆
Tips
- You need to find money/cash in order to buy cigarettes from the Elevator
- Smashing doors and sliding on paper builds momentum
- Switching floors always makes Ghost hunt you first
- Best played on 1920x1080
Controls
- Move - WASD
- Sprint - Shift
- Slide & Crouch - C or Ctrl
- Jump - Space
- Interact - F
- Smoke - E or RMB (Right Mouse Button)
Message From Devs
Want the real challenge? Reach floor 0 and then try to win!
And if you win, leave a comment!
Patch 1.1 (after GMTK Game Jam)
- Added a Settings menu with saved sensitivity, separate audio controls and gamepad gameplay support
- Reworked the level layout and improved presentation with smoother scene transitions and ultrawide support
- Rebalanced movement, sanity, cigarettes, difficulty and Tag timers
- Added dynamic music, new low-sanity cues and improved movement and Elevator audio
- Improved Ghost navigation, detection, fleeing and patrol catch-up behavior
- Fixed several Ghost issues, including seeing through walls, running toward the player, respawning during Tag rounds and tagging across large height differences
- Improved slope sliding and sprint input, and restored door-smash behavior
- Improved Elevator flow and fixed pickup spawning and tag counters after floor changes
About us
The game was made by a team of 6
- Evgen - Game Designer & Art
- AweDev / Alan Safonov - Game Programmer
- LinkedIn - https://www.linkedin.com/in/alansafonov/
- Caiden Curry - Character Artist
- Aidan Gavura - Sound Designer
- Jiggyicarus - Composer [YouTube]
- Danila - QA Tester
Credits
All assets were created by us! Except for furniture assets :P
Furniture Assets:
- Lamp - Sketchfab
- Toon Assets (couch, table, etc) - Unity Assets Store
- Door - Unity Assets Store
See also
| Updated | 5 days ago |
| Status | Released |
| Platforms | Windows |
| Authors | AweDev, Eugene Dembowski, RealPiskaGris, Jiggyicarus, GavuraSound |
| Genre | Action, Platformer |
| Made with | Unity |
| Tags | 3D, Dark, First-Person, Horror, Parkour, Retro, Singleplayer, Thriller, Unity |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Install instructions
- Download .zip
- Open .zip
- Run .exe
- Enjoy the game!








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